Everything Tramme does.
Direct the film in the studio, refine it in the atelier, let the assistant work with your tools, export what you see, and let the platform keep it all.
Direct the film in words.
The studio puts the film in front: you leave notes, Tramme answers with takes.
- Notes, pinned
Say what should change, as you would to an editor. Pin a note to a moment or a place of the frame, or to a scene of the storyboard.
- Takes, not surprises
Tramme answers with a take shown on the picture. Keep it, or set it aside: nothing lands in the film without you.
- A direction it follows
The brief (subject, tone, rules), the palette and the material of the film, read before anything is staged.
The atelier, for the detail.
One switch away: the layers, the timeline, the curves and the inspector, on the same film.
- A timeline with its own menus
Split a clip at the playhead, trim it, bring it there; drop a marker; snap every edge. A video is cut in its file.
- Curves
A graph editor to shape every ease, saved once and reused across the film.
- An inspector for each layer
Every setting of the selected layer, ready to animate, and the speech of a video, transcribed when you ask.
The AI edits with your tools.
It looks at your frames, checks its own work, then shows you a take to keep or set aside.
- Dresses a video
Once you transcribe it: cuts the silences and the hesitations, then adds captions, keywords and titles in the project's colours.
- Sound on the cut
Cleans the voice, places whooshes and hits on the cuts and the entrances, and fits the music under it.
- Builds what is missing
Needs an effect or a layer that does not exist yet? It makes one for your project.
- Asks first
A transcription or anything that costs money waits for your yes. Works with Claude or the model of your choice, with your own key or with credits.
Packs for what comes up often.
Added to a project in a click, and the assistant reaches for them on its own.
- Icons that draw themselves
Over two thousand Lucide icons, found by a word or two, laid in a row, a grid or beside a list, in the colours of the film.
- Diagrams from a few lines
Write a flow as text, the Mermaid way. Tramme lays it out, draws it on box after box, and can light one route through it.
- Stick figures
Pivot-style characters posed joint by joint, reaching for a point, or already walking.
- Charts
Bars, lines and donuts from a data set, animated, and checked for readability.
- Kinetic type
Letters that type, wave, scatter, drop or rise from a mask.
- Physics
Confetti, bouncing balls, a rope, letters that fall and settle: the same on every render.
Also a UI walkthrough, accessibility checks and localization. Any SVG turns into paths whose strokes draw themselves. See what comes next.
Everything can move.
With the tools you know, and a few you will not want to give up.
- Keyframes and curves
Set a key, shape its ease in the graph editor, nudge it on the timeline. The way you already animate.
- Wiggle, loop, spring
The usual behaviours sit on any property, one click away: wiggle, loop, spring, stagger, react to the beat.
- Properties that follow
Tie a property to another layer, or write a small expression if you like that. Never required.
- A style named once
Colours, eases and sizes kept as a palette: change one, the whole film follows.
Under the hood, a project is a readable file that versions like code. See the format, if you are curious.
What you see is what you export.
The preview and the export are drawn by the same engine, frame for frame.
- MP4H.264, or H.265 in 10 bits
- MOVProRes 4444, from the command line
- WebMVP9, with alpha
- GIFAnimated image
- PNGA still or every frame, up to 16 bits
- LottieVectors for web and apps
- SVGA frame as vectors
- WAVThe sound mix alone
Batch renders from a terminal too, for studios that automate: see the docs.
The toolbox.
What a motion designer looks for first, before any detail.
Motion
Set a key, shape its ease, let the usual behaviours do the rest.
- Keyframes
- Graph editor
- Wiggle, loop, spring
- Time displacement
- Frame-by-frame drawing
Building
Films inside films, parts reused, shapes that draw themselves.
- Precompositions
- Components
- Masks and mattes
- Self-drawing strokes
The picture
A camera with depth, the look of the frame, effects that stay the same on every render.
- 2.5D camera
- Motion blur
- Colour grading
- Chroma key
- Shaders
- Particles
- Transitions
Sound and speech
Cut a talk on its words, caption it, put the sound under the picture.
- Captions from speech
- Sound library
Delivery
The film in the format it is going to.
- Transparent video
- Lottie
A platform around the film.
The services we run for you, from one account.
- Projects on every device
Start in the browser and pick the film up anywhere. Basic keeps three projects in the cloud, Plus and Pro as many as you like.
- Public or private
Share a project with the community, or keep it to yourself: private projects come with Plus and Pro.
- Version history
Go back to an earlier version of a film: seven days on Basic, thirty on Plus, without limit on Pro.
- Share and review
A page to share a film, and review links where a client comments on the picture. The Tramme badge comes off on Plus and Pro.
- Cloud export
Export without tying up your computer: 1080p on every plan, 4K and batches on Pro, by API or CLI too.
- Voice and subtitles
Transcription, automatic subtitles, voice-over and dubbing, paid in credits.
